Illithid powers are special actions or bonus actions obtained once you reach a certain point in the story (in Chapter One). Each class gets a different power and they are detailed below.
Note: Repulsor is acquired by completing Tell Omeluum about the parasite. One party member (any class) can acquire it.
|Aberrant Shape||Druid||Magically assume the shape of an intellect devourer that can deal Psychic damage. Your new form has 21 hitpoints||N/A||Once per short rest||Moon (bonus) / Land (action)|
|Endless Rage||Barbarian||While Raging, deals an additional 1d4 with weapon attacks, but receives 1d4 each turn. Prevents Rage from ending early.||N/A||Once per short rest||Bonus action|
|Force Tunnel||Ranger||Charge forward and push all objects and creatures in your path 4m away from you.||9m||Once per short rest||Action|
|Inkblot||Rogue||Create a cloud of magical darkness and immediately attempt to hide. Creatures within the cloud are Heavily Obscured and Blinded. Creatures cannot make ranged attacks into or out of the darkness.||N/A||Once per short rest||Bonus action|
|Psionic Pull||Fighter||Pull one creature or object towards you.||18m||Once per short rest||Bonus action|
|Reflective Shell||Wizard||A protective shell envelops you. It reflects any projectiles targeted at you to their point of origin. Doesn't affect creatures that don't rely on sight or that can see through illusions.||18m||Once per short rest||Bonus action|
|Repulsor||Any||Channel the power of the absolute, knocking back all creatures and objects within 6m and dealing 2d6 Force. (Attack/Save: Strength). Inflicts Action Surge||Once per short rest||Action||STR|
|Supernatural Attraction||Warlock||You are part of a greater whole. Concentrate on your connection to teleport to another infected creature.||18m||Once per short rest||Bonus action|
|Survival Instinct||Cleric||Infuse a creature with psionic force. If it reaches 0 HP, it regains 3d4 HP instead of falling Unconscious.||18m||Once per short rest||Bonus action|
|Horriffic Visage||Sorcerer||Release the Eldritch magic within you and terrify a creature with your twisted powers. Regain 2 Sorcery Points and potentially deal 1d4 Psychic damage for 3 turns.||9m||Once per long rest||INT|
|Fracture Psyche||Paladin||Invade a target's mind and disrupt its defenses (Reduces AC by 1).||9m||Once per short rest||Action||INT|
|Stage Fright||Bard||Drown your enemies in an overwhelming fear of failure.They receive Disadvantage on Attack Rolls and take damage each time they miss an Attack Roll. Goes away if they succeed on Attack Roll.||18m||Recharge on short rest||Action||WIS|
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