Simple Melee Weapons
Name | Rarity | Damage | Properties | Location |
---|---|---|---|---|
Argument Solver | Uncommon | 1d8 Bludgeoning | +1, Magical, Concussive Smash, Backbreaker, Poison Mist, Two-handed | SCL Main A; owned by MOO Wall Tentacle Ogress X?: -196 Y?: -195 |
Assassin's Touch | Uncommon | 1d4 Piercing | +1, Magical, Piercing Strike, Deathly Slumber, Finesse, Light, Thrown | Quest: Save the Goblin Sazza |
Club +1 | Uncommon | 1d4 Bludgeoning | +1, Magical, Concussive Smash, Light | SCL Main A; owned by TWN Dead Adventurer X?: -95 Y?: -90 |
Club of Hill Giant Strength | Uncommon | 1d4 Bludgeoning | Magical, Concussive Smash, Splinters of a Giant's Might, Light | Underdark - Arcane Tower X: -28 Y: -272 |
Comeback Handaxe | Uncommon | 1d6 Slashing | +1, Magical, Lacerate, Light, Thrown | BGO Main A; owned by WYR Circus Wheel Prize Handaxe Returning X?: -67 Y?: -79 |
Corellon's Grace | Uncommon | 1d6 Bludgeoning | Magical, Topple, Natural Pugilist, Unhampered Resistance, Versatile | Druid's Grove (Auntie Ethel) X: 193 Y: 546 |
Dagger +1 | Uncommon | 1d4 Piercing | +1, Magical, Piercing Strike, Finesse, Light, Thrown | Druid's Grove (Dammon)* X: 177 Y: 562; Blighted Village X: 20 Y: 479 |
Dagger +1 | Uncommon | 1d4 Piercing | +1, Magical, Piercing Strike, Inject Nostrum, Finesse, Light, Thrown | SCL Main A; owned by TWN Hospital Zealous Assistant 003 X?: -197 Y?: 47 |
Dagger +1 | Uncommon | 1d4 Piercing | +1, Magical, Piercing Strike, Bloodletting, Finesse, Light, Thrown | SCL Main A; owned by TWN Hospital Zealous Assistant 001 X?: -200 Y?: 47 |
Dagger of Shar | Uncommon | 1d4 Piercing | Magical, Edge of Darkness, Piercing Strike, Grip of Shadows, Finesse, Light, Thrown | |
Dragon's Grasp | Uncommon | 1d6 Slashing | Magical, Lacerate, Burned Alive, Light, Thrown | Druid's Grove (Arron) X: 205 Y: 516 |
Enforcer Club | Uncommon | 1d4 Bludgeoning | +1, Magical, Concussive Smash, Weakening Strike, Backbreaker, Non-Lethality, Light | |
Goblinbane Dagger | Uncommon | 1d4 Piercing | Magical, Piercing Strike, Goblin's Undoing, Finesse, Light, Thrown | Worg Pens X: 385 Y: -14 |
Greatclub +1 | Uncommon | 1d8 Bludgeoning | +1, Magical, Concussive Smash, Two-handed | Druid's Grove (Dammon)* X: 177 Y: 562 |
Handaxe +1 | Uncommon | 1d6 Slashing | +1, Magical, Lacerate, Light, Thrown | Druid's Grove (Dammon)* X: 177 Y: 562 |
Hunter's Dagger | Uncommon | 1d4 Piercing | +1, Magical, Flourish, Piercing Strike, Lacerate, Rupturing, Finesse, Light, Thrown | |
Infernal Mace | Uncommon | 1d6 Bludgeoning | +1, Magical, Concussive Smash, Infernal Weapon | BGO Main A; owned by WYR Kill Director Gortash Audience Hall Banite 003 X?: 4 Y?: 195 |
Ironwood Club | Uncommon | 1d4 Bludgeoning | +1, Magical, Concussive Smash, Backbreaker, Light, Ironwood Harmony | SCL Main A; owned by SCL Blight Combat2 Mound 01 X?: 31 Y?: 58 |
Jagged Spear | Uncommon | 1d6 Piercing | Magical, Rush Attack, Torturous Edges, Thrown, Versatile | Shattered Sanctum X: 333 Y: -37 |
Javelin +1 | Uncommon | 1d6 Piercing | +1, Magical, Piercing Strike, Thrown | Druid's Grove (Dammon)* X: 177 Y: 562 |
Light Hammer +1 | Uncommon | 1d4 Bludgeoning | +1, Magical, Concussive Smash, Thrown, Light | Druid's Grove (Dammon)* X: 177 Y: 562 |
Light Hammer +1 | Uncommon | 1d4 Bludgeoning | +1, Magical, Concussive Smash, Thrown, Light | CTY Main A X?: -1268 Y?: 790 |
Lightning Jabber | Uncommon | 1d6 Piercing | +1, Magical, Rush Attack, Shocking Sting, Throwing: Lightning Damage, Thrown, Versatile, Galvanic Currents | SCL Main A; owned by SCL Fishermans Hut Cursed Kuo Toa Champion X?: -133 Y?: 125 |
Loviatar's Scourge | Uncommon | 1d6 Bludgeoning | Magical, Resistant to Necrotic, Concussive Smash, Willing Whip | Shattered Sanctum (Abdirak) X: 336 Y: -25 |
Mace +1 | Uncommon | 1d6 Bludgeoning | +1, Magical, Concussive Smash | Druid's Grove (Dammon)* X: 177 Y: 562 |
Melf's First Staff | Uncommon | 1d6 Bludgeoning | +1, Magical, Melf's Acid Arrow, Topple, Arcane Enchantment, Versatile | |
Mind Sundering Dagger | Uncommon | 1d4 Piercing | +1, Magical, Piercing Strike, Finesse, Light, Thrown, Weeping | |
Murderous Cut | Uncommon | 1d4 Piercing | +1, Magical, Flourish, Piercing Strike, Lacerate, Prey Upon the Weak, Finesse, Light, Thrown | LOW Reaper Of Bhaal equiped by Minsc Hideout X?: -262 Y?: 857 |
Nature's Snare | Uncommon | 1d6 Bludgeoning | Magical, Topple, Fly Trap, Versatile | Underground Passage X: -440 Y: -165 |
Promise | Uncommon | 1d4 Piercing | +1, Magical, Piercing Strike, Shadow Blade, Finesse, Light, Thrown, Oakfather's Light | |
Quarterstaff | Uncommon | 1d6 Bludgeoning | Magical, Topple, Firebolt?, Versatile | SCL Main A; owned by SCL Dead Druid Staff X?: 130 Y?: 170 |
Quarterstaff +1 | Uncommon | 1d6 Bludgeoning | +1, Magical, Topple, Versatile | Druid's Grove (Dammon)* X: 177 Y: 562 |
Rain Dancer | Uncommon | 1d6 Bludgeoning | Magical, Create Water, Topple, Versatile, Gale can Absorb | Druid's Grove (Arron) X: 205 Y: 516 |
Ritual Axe | Uncommon | 1d6 Slashing | Magical, Lacerate, The Scourge Mistress' Bane, Light, Thrown | Shattered Sanctum X: 336 Y: -25 |
Ritual Dagger | Uncommon | 1d4 Piercing | Magical, Blood Sacrifice, Piercing Strike, The Pain Maiden's Blessing, Finesse, Light, Thrown | Shattered Sanctum X: 337 Y: -25 |
Shadow Blade | Uncommon | 2d8 Psychic | Magical, CannotBeDisarmed(), Flourish, Piercing Strike, Shadow Blade, Finesse, Light | |
Shar's Sting | Uncommon | 1d4 Piercing | +1, Magical, Piercing Strike, Finesse, Light, Thrown, Withering Armament | SCL Main A; owned by TWN Central Square Ritual Dagger X?: 250 Y?: -845 |
Shining Staver-of-Skulls | Uncommon | 1d4 Bludgeoning | +1, Magical, Concussive Smash, Thrown, Light, Ever Radiant | WLD Main A; owned by UND Duergar Raft Captain X?: -447 Y?: -525 |
Sickle | Uncommon | 1d4 Slashing | +1, Magical, Lacerate, Light | WLD Main A X?: 240 Y?: 511 |
Skybreaker | Uncommon | 1d4 Bludgeoning | +1, Magical, Searing Smite, Concussive Smash, Thrown, Light | Underdark - Arcane Tower X: 28 Y: -295 |
Spear +1 | Uncommon | 1d6 Piercing | +1, Magical, Rush Attack, Thrown, Versatile | Druid's Grove (Dammon)* X: 177 Y: 562 |
Spear +1 | Uncommon | 1d6 Piercing | +1, Magical, Rush Attack, Thrown, Versatile | CTY Lower City A X?: -39 Y?: -82 |
Spiderstep Staff | Uncommon | 1d6 Bludgeoning | Magical, Topple, Spider Step, Versatile | |
Staff of Arcane Blessing | Uncommon | 1d6 Bludgeoning | Magical, Bless, Topple, Mystra's Blessing, Versatile | Underdark - Arcane Tower X: 160 Y: -432 |
Staff of Crones | Uncommon | 1d6 Bludgeoning | Magical, Ray of Sickness, Topple, Versatile | Acrid Workshop X: -413 Y: 606 |
The Watcher's Guide | Uncommon | 1d6 Piercing | Magical, Rush Attack, Death's Promise, Thrown, Versatile | Dank Crypt X: -296 Y: -300 |
Vision of the Absolute | Uncommon | 1d6 Piercing | Magical, Rush Attack, Absolute Night, Thrown, Versatile | Combine Head of a Broken Spear + Shaft of a Broken Spear |
Xyanyde | Uncommon | 1d6 Bludgeoning | +1, Magical, Concussive Smash, Xyanyde's Fire | Shattered Sanctum (Nightwarden Minthara) X: 335 Y: 43 |
Adamantine Mace | Rare | 1d6 Bludgeoning | +1, Magical, Concussive Smash, Diamondsbane, Lethal Weapon, %%% Bypass Resistance | Grymforge [The Adamantine Forge] |
Bigboy's Chew Toy | Rare | 1d6 Bludgeoning | +1, Magical, Whossa Large Fellow?, Topple, Concussive Smash, Flourish, Versatile | SCL Main A; owned by MOO Bug Bear Vendor X?: -163 Y?: -167 |
Cacophony | Rare | 1d6 Bludgeoning | +1, Magical, Thunderous Smite, Topple, Versatile, Roaring Armament | |
Caitiff Staff | Rare | 1d6 Bludgeoning | +2, Magical, Caitiff's Restoration, Topple, Arcane Enchantment, Versatile | |
Cold Snap | Rare | 1d4 Piercing | Magical, Piercing Strike, Finesse, Light, Thrown, Talon of Frost | |
Creation's Echo | Rare | 1d6 Bludgeoning | Magical, Topple, Elemental Resonance, Versatile | |
Dagger +2 | Rare | 1d4 Piercing | +2, Magical, Piercing Strike, Finesse, Light, Thrown | LOW Serial Killer Dolor equiped by Dolor X?: 20 Y?: -34 |
Despair of Athkatla | Rare | 1d6 Bludgeoning | +2, Magical, Topple, Arcane Enchantment, Versatile | |
Dolor Amarus | Rare | 1d4 Piercing | +2, Magical, Flourish, Piercing Strike, Lacerate, Dolor Amarus, Finesse, Light, Thrown | LOW Serial Killer Dolor equiped by Dolor X?: 20 Y?: -34 |
Dread Iron Dagger | Rare | 1d4 Piercing | +1, Magical, Piercing Strike, Dread Iron Ambush, Finesse, Light, Thrown | Murder Tribunal X?: -1263 Y?: 511 |
Gleamdance Dagger | Rare | 1d4 Piercing | +2, Magical, Piercing Strike, Gleamdance Dagger: Glowing, Finesse, Light, Thrown | BGO Main A; owned by WYR Smugglers Cave Guild Leader X?: -222 Y?: 93 |
Gold Wyrmling Staff | Rare | 1d6 Bludgeoning | +1, Magical, Fire Bolt, Topple, Versatile, Ever-burning | CTY Main A X?: -1 Y?: -65 |
Greatclub +2 | Rare | 1d8 Bludgeoning | +2, Magical, Concussive Smash, Two-handed | |
Harper Sacredstriker | Rare | 1d6 Bludgeoning | +1, Magical, Spiritual Weapon, Topple, Versatile, %%% Spiritual Weapon - Weapon | |
Hollow's Staff | Rare | 1d6 Bludgeoning | +1, Magical, Arms of Hadar, Topple, Heightened Necromancy, Versatile, Withering Armament | BGO Main A; owned by WYR Circus Ringmaster X?: -82 Y?: -30 |
Infernal Spear | Rare | 1d6 Piercing | +1, Magical, Rush Attack, Infernal Weapon, Thrown, Versatile | BGO Main A; owned by WYR Kill Director Gortash Audience Hall Banite 001 X?: -10 Y?: 212 |
Javelin +2 | Rare | 1d6 Piercing | +2, Magical, Piercing Strike, Thrown | |
Light Hammer +2 | Rare | 1d4 Bludgeoning | +2, Magical, Concussive Smash, Thrown, Light | |
Mace +2 | Rare | 1d6 Bludgeoning | +2, Magical, Concussive Smash | CTY Deviland Smith Basement X?: 1 Y?: -3 |
Mace +2 | Rare | 1d6 Bludgeoning | +2, Magical, Concussive Smash, Infernal Weapon | Steel Watch Foundry Dead Mans Switch equiped by Baneite Officer09 X?: -1971 Y?: 445 |
Pale Oak | Rare | 1d6 Bludgeoning | Magical, Faithwarden's Vines, Topple, Faithwarden's Stride, Versatile | Emerald Grove [Investigate Kagha - Druid only] X: -471 Y: -26 |
Punch-Drunk Bastard | Rare | 1d8 Bludgeoning | +1, Magical, Concussive Smash, Backbreaker, Cleave, Tippler's Rage, Two-handed | SCL Main A; owned by TWN Distillery Brewer Chest X?: -259 Y?: -92 |
Quarterstaff +2 | Rare | 1d6 Bludgeoning | +2, Magical, Topple, Versatile | Devils Fee Helsik equiped by Devils Fee X?: -38 Y?: 17 |
Rat Bat | Rare | 1d8 Bludgeoning | +1, Magical, Concussive Smash, Rat Catcher, Two-handed | SCL Main A; owned by TWN Distillery Rat Catcher X?: -224 Y?: -79 |
Shadow Lantern | Rare | 1d4 Bludgeoning | Conjure Shadow Lantern Wraith, Light, Add To Hotbar, Versatile, Unstowable, Torch, %%% Shadow Summon - Magic Item | |
Shattered Flail | Rare | 1d6 Bludgeoning | +2, Magical, Concussive Smash, Yeenoghu's Gift | The Risen Road (Flind) X: 33 Y: 597 |
Sickle of BOOOAL | Rare | 2d4 Slashing | Magical, Lacerate, Light | The Festering Cove (Pooldripp) X: 59 Y: -238 |
Spear +2 | Rare | 1d6 Piercing | +2, Magical, Rush Attack, Thrown, Versatile | END Main X?: -1869 Y?: 2643 |
Spear of Night | Rare | 1d6 Piercing | +1, Magical, Rush Attack, Shar's Blessing, Thrown, Versatile | |
Staff of Accretion | Rare | 1d6 Bludgeoning | +1, Magical, Topple, Accretion, Versatile | |
Staff of Interruption | Rare | 1d6 Bludgeoning | +2, Magical, Counterspell, Topple, %%% Mag Counterspell Resource, Versatile | Quest: Help the Hag Survivors |
Staff of the Emperor | Rare | 1d6 Bludgeoning | +2, Magical, Topple, Arcane Enchantment, Imperial Retaliation, Versatile | |
Sussur Dagger | Rare | 1d4 Piercing | +1, Magical, Piercing Strike, Finesse, Light, Thrown | Blighted Village - Quest [Finish the Masterwork Weapon] |
Sussur Sickle | Rare | 1d4 Slashing | +1, Magical, Lacerate, Light | Blighted Village - Quest [Finish the Masterwork Weapon] |
The Spellsparkler | Rare | 1d6 Bludgeoning | Magical, Topple, Electric Veins, Versatile | |
Wavemother's Sickle | Rare | 1d4 Slashing | +2, Magical, Lacerate, Watery Guidance, Light, Frosted Edge | |
Arcane Absorption Dagger | Very Rare | 1d4 Force | +1, Magical, Piercing Strike, Arcane Absorption, Finesse, Light, Thrown | |
Handmaiden's Mace | Very Rare | 1d6 Bludgeoning | +2, Magical, Set Strength to 18, Concussive Smash, Handmaiden's Poison | |
Incandescent Staff | Very Rare | 1d6 Bludgeoning | Magical, +1 Ranged Spell Attack, Resistant to Fire, Fire Bolt, Fireball, Topple, Versatile | SCL Main A; owned by HAV Haven Outcasts Harper Quartermaster X?: -31 Y?: 130 |
Mourning Frost | Very Rare | 1d6 Bludgeoning | +1, Magical, Ray of Frost, Topple, Heart of Ice, Insidious Cold, Versatile, Frosted Edge | Combine Icy Crystal + Icy Metal + Icy Helve |
Rhapsody | Very Rare | 1d4 Piercing | +1, Magical, Piercing Strike, Scarlet Remittance, Sweet Bloodletting, Finesse, Light, Thrown | Cazadors Palace X?: -1595 Y?: 279 |
Staff of Cherished Necromancy | Very Rare | 1d6 Bludgeoning | +2, Magical, Topple, Heightened Necromancy, Life Essence Harvest, Versatile, Withering Armament | |
Staff of Spell Power | Very Rare | 1d6 Bludgeoning | +2, Magical, Topple, Arcane Enchantment, Arcane Battery, Versatile | House Of Hope X?: -6486 Y?: 2939 |
Staff of the Ram | Very Rare | 1d6 Bludgeoning | +2, Magical, Topple, Staff of the Ram, Versatile, Force Fuelled | Jaheiras House X?: -1561 Y?: 986 |
Stillmaker | Very Rare | 1d4 Piercing | +2, Magical, Hold Person, Pommel Strike, Piercing Strike, Lacerate, Finesse, Light, Thrown | BGO Main A; owned by WYR Open Hand Dagger Of Paralyzing X?: 67 Y?: -1017 |
Torch of Revocation | Very Rare | 1d4 Bludgeoning | +1, Magical, Light, Add To Hotbar, Torch, Withering Armament | Philgraves Mansion X?: 18 Y?: -163 |
Torch of True Revocation | Very Rare | 1d4 Bludgeoning | +1, Magical, Light, Add To Hotbar, Torch, Ever Radiant | |
Woe | Very Rare | 1d6 Bludgeoning | +2, Magical, Topple, Arcane Enchantment, Arcane Vampirism, Versatile, Bound Weapon | |
Blade of the First Blood | Legendary | 1d4 Piercing | +2, Magical, True Strike, Piercing Strike, Improved Critical, Finesse, Light, Thrown, Withering Armament | |
Blood of Lathander | Legendary | 1d6 Bludgeoning | +3, Magical, Sunbeam, Concussive Smash, Lathander's Blessing, Lathander's Light, %%% Latahander's Blessing Cooldown | |
Devotee's Mace | Legendary | 1d6 Bludgeoning | +3, Magical, Concussive Smash, Backbreaker, Healing Incense Aura, Ever Radiant | |
Markoheshkir | Legendary | 1d6 Bludgeoning | +2, Magical, Kereska's Favour, Topple, Arcane Enchantment, Arcane Battery, Versatile | Magic Item Ramazith X?: 4974 Y?: 710 |
Sel?ne's Spear of Night | Legendary | 1d6 Piercing | +3, Magical, Moonbeam, Moonmote, Rush Attack, Maiming Strike, Sel?ne's Blessing, Darkvision, Thrown, Versatile, %%% Selune Spear Moonbeam - Magic Item | SCL Main A; owned by SCE Selunite Spear X?: 42 Y?: -1425 |
Shar's Spear of Evening | Legendary | 1d6 Piercing | +3, Magical, Shar's Darkness, Rush Attack, Maiming Strike, Edge of Darkness, Shar's Blessing, Blind Immunity, Thrown, Versatile | SCL Main A; owned by ORI Shar Path Dummy X?: 36 Y?: -1403 |
Simple Ranged Weapons
Name | Rarity | Damage | Properties | Location |
---|---|---|---|---|
Bow of Awareness | Uncommon | 1d6 Piercing | +1, Magical, Hamstring Shot, Seldom Caught Unawares, Ammunition, Two-handed | |
Dart +1 | Uncommon | 1d4 Piercing | +1, Magical, Brace (Ranged), Finesse, Ammunition, Two-handed | Druid's Grove (Dammon)* X: 177 Y: 562 |
Hunting Shortbow | Uncommon | 1d6 Piercing | +1, Magical, Hunter's Mark, Hamstring Shot, Feller of Monsters, Ammunition, Two-handed | |
Light Crossbow | Uncommon | 1d8 Piercing | +1, Magical, Piercing Shot, Ammunition, Loading, Two-handed | WLD Main A; owned by UND Sharran Target Practice Crossbow X?: -670 Y?: 402 |
Light Crossbow +1 | Uncommon | 1d8 Piercing | +1, Magical, Piercing Shot, Ammunition, Loading, Two-handed | Druid's Grove (Dammon)* X: 177 Y: 562 |
Shortbow +1 | Uncommon | 1d6 Piercing | +1, Magical, Hamstring Shot, Ammunition, Two-handed | Druid's Grove (Dammon)* X: 177 Y: 562 |
Bow of the Banshee | Rare | 1d6 Piercing | +1, Magical, Hamstring Shot, Blood-Curdling Emission, Ammunition, Two-handed | WLD Main A; owned by UND Duergar Raft Captain X?: -447 Y?: -525 |
Dart +2 | Rare | 1d4 Piercing | +2, Magical, Brace (Ranged), Finesse, Ammunition, Two-handed | |
Least Expected | Rare | 1d6 Piercing | +2, Magical, Hamstring Shot, Blinding Shot, Darkveil Precision, Ammunition, Two-handed | SCL Main A; inside GEN Chest Jewel B 001 X?: -730 Y?: -803 |
Light Crossbow +2 | Rare | 1d8 Piercing | +2, Magical, Piercing Shot, Ammunition, Loading, Two-handed | |
Light Crossbow of Speed | Rare | 1d8 Piercing | +1, Magical, Blink-of-an-eye Bolt, Piercing Shot, Ammunition, Loading, Two-handed | |
Shortbow +2 | Rare | 1d6 Piercing | +2, Magical, Hamstring Shot, Ammunition, Two-handed | |
Vicious Shortbow | Rare | 1d6 Piercing | +2, Magical, Hamstring Shot, Dolor Amarus, Ammunition, Two-handed | |
Blightbringer | Very Rare | 1d6 Piercing | +1, Magical, Hamstring Shot, Blightbringer, Prey Decelerator, Ammunition, Two-handed | BGO Main A; owned by WYR Danthelon X?: -10 Y?: 143 |
Darkfire Shortbow | Very Rare | 1d6 Piercing | +2, Magical, Resistant to Fire, Resistant to Cold, Haste, Hamstring Shot, Ammunition, Two-handed |
Martial Melee Weapons
Name | Rarity | Damage | Properties | Location |
---|---|---|---|---|
Githyanki Greatsword | Weapon_1 | 2d6 Slashing | +1, Magical, Pommel Strike, Lacerate, Cleave, Two-handed, Heavy | CRE Main A; owned by CRE Patrolling Guard02 X?: 1366 Y?: -794 |
Githyanki Shortsword | Weapon_1 | 1d6 Piercing | +1, Magical, Flourish, Piercing Strike, Finesse, Light | CRE Main A; owned by CRE Intelligence Officer03 X?: 1348 Y?: -660 |
Assassin's Shortsword | Uncommon | 1d6 Piercing | +1, Magical, Advantage on Stealth checks, Flourish, Piercing Strike, Finesse, Light | SCL Main A; owned by TWN Final Fight Harpers Weapon X?: -250 Y?: 36 |
Battleaxe +1 | Uncommon | 1d8 Slashing | +1, Magical, Cleave, Lacerate, Maiming Strike, Versatile | Druid's Grove (Dammon)* X: 177 Y: 562 |
Blistering Greatsword | Uncommon | 2d6 Slashing | Magical, Pommel Strike, Lacerate, Cleave, Two-handed, Heavy | |
Bloodsoaked Greataxe | Uncommon | 1d12 Slashing | +1, Magical, Cleave, Lacerate, Prepare, Bloodrender, Heavy, Two-handed | |
Deep Delver | Uncommon | 1d8 Piercing | Magical, Maiming Strike, Piercing Strike, Weakening Strike, Dig Deep | Grymforge (Elder Brithvar) X: -624 Y: 355 |
Doom Hammer | Uncommon | 2d6 Bludgeoning | Magical, Backbreaker, Concussive Smash, Edge of Terror, Heavy, Two-handed | |
Everburn Blade | Uncommon | 2d6 Slashing | Magical, Pommel Strike, Lacerate, Cleave, Two-handed, Heavy, Ever-burning | A Nautiloid in Hell (Commander Zhalk) X: -53 Y: -391 |
Exterminator's Axe | Uncommon | 1d12 Slashing | Magical, Cleave, Lacerate, Prepare, Scourge of Pests, Heavy, Two-handed | Underdark - Decrepit Village (Gekh Coal) X: 5 Y: -189 |
Faithbreaker | Uncommon | 1d8 Bludgeoning | +1, Magical, Absolute Power, Backbreaker, Concussive Smash, Weakening Strike, Versatile | Shattered Sanctum (Dror Ragzlin) X: 296 Y: 44 |
Flail +1 | Uncommon | 1d8 Bludgeoning | +1, Magical, Concussive Smash, Weakening Strike | Druid's Grove (Dammon)* X: 177 Y: 562 |
Githyanki Longsword | Uncommon | 1d8 Slashing | +1, Magical, Pommel Strike, Lacerate, Rush Attack, Versatile | Mountain Pass (Kith'rak Voss) X: -144 Y: 558 |
Glaive +1 | Uncommon | 1d10 Slashing | +1, Magical, Rush Attack, Lacerate, Brace (Melee), Heavy, Reach, Two-handed | Druid's Grove (Dammon)* X: 177 Y: 562 |
Greataxe +1 | Uncommon | 1d12 Slashing | +1, Magical, Cleave, Lacerate, Prepare, Heavy, Two-handed | Druid's Grove (Dammon)* X: 177 Y: 562; Toll House Cellar X: -139 Y: 53 |
Greatsword +1 | Uncommon | 2d6 Slashing | +1, Magical, Pommel Strike, Lacerate, Cleave, Githborn Psionic Weapon, Two-handed, Heavy | Mountain Pass (Sarth Baretha) X: -144 Y: 565 |
Greatsword +1 | Uncommon | 2d6 Slashing | +1, Magical, Pommel Strike, Lacerate, Cleave, Two-handed, Heavy | Druid's Grove (Dammon)* X: 177 Y: 562 |
Halberd +1 | Uncommon | 1d10 Slashing | +1, Magical, Rush Attack, Lacerate, Cleave, Heavy, Reach, Two-handed | Druid's Grove (Dammon)* X: 177 Y: 562 |
Hamarhraft | Uncommon | 2d6 Bludgeoning | Magical, Backbreaker, Concussive Smash, Shockwave, Heavy, Two-handed | WLD Main A; owned by PLA Tavern Investigation Dukes Riches X?: -85 Y?: 630 |
Hoppy | Uncommon | 1d8 Piercing | +1, Magical, Maiming Strike, Piercing Strike, Weakening Strike, Revitalising Strike | |
Intransigent Warhammer | Uncommon | 1d8 Bludgeoning | Magical, Backbreaker, Concussive Smash, Weakening Strike, Impulse Blast, Versatile | Ebonlake X: -453 Y: -525 |
Katana | Uncommon | 1d8 Slashing | +1, Magical, Flourish, Lacerate, Rush Attack, Versatile | CTY Golbraith Basement A X?: -6 Y?: -24 |
Kurwin's Cauteriser | Uncommon | 1d6 Slashing | +1, Magical, Flourish, Lacerate, Cauteriser, Finesse, Light, Ever-burning | Kurwin Coffin X?: 5 Y?: 22 |
Light of Creation | Uncommon | 1d10 Slashing | +1, Magical, WeaponDamage(1d6, Lightning), Rush Attack, Lacerate, Cleave, Overcharge, Heavy, Reach, Two-handed | Underdark - Arcane Tower (Bernard) X: -26 Y: -283 |
Longsword +1 | Uncommon | 1d8 Slashing | Magical, +1 Melee Weapon Attack, Pommel Strike, Lacerate, Rush Attack, Versatile | BGO Wyrms Crossing C X?: 13 Y?: -34 |
Longsword +1 | Uncommon | 1d8 Slashing | Magical, Pommel Strike, Lacerate, Rush Attack, Githborn Psionic Weapon, Versatile | Mountain Pass (Githyanki Gish) X: -143 Y: 562 |
Longsword +1 | Uncommon | 1d8 Slashing | +1, Magical, Pommel Strike, Lacerate, Rush Attack, Versatile | Druid's Grove (Dammon)* X: 177 Y: 562 |
Longsword +1 | Uncommon | 1d8 Slashing | Magical, +1 Melee Weapon Attack, Pommel Strike, Lacerate, Rush Attack, Versatile | BGO Wyrms Crossing C X?: 13 Y?: -34 |
Longsword +1 | Uncommon | 1d8 Slashing | +1, Magical, Flourish, Lacerate, Incise Ligaments, Versatile | SCL Main A; owned by TWN Hospital Zealous Assistant 000 X?: -201 Y?: 50 |
Maul +1 | Uncommon | 2d6 Bludgeoning | +1, Magical, Backbreaker, Concussive Smash, Heavy, Two-handed | Druid's Grove (Dammon)* X: 177 Y: 562 |
Merregon Halberd | Uncommon | 1d10 Slashing | +1, Magical, Rush Attack, Lacerate, Cleave, Heavy, Reach, Two-handed | Grymforge (Merregon Legionnaire) X: -575 Y: 380 |
Morningstar +1 | Uncommon | 1d8 Piercing | +1, Magical, Heartstopper, Concussive Smash | Druid's Grove (Dammon)* X: 177 Y: 562 |
Myrkulite Scourge | Uncommon | 1d8 Bludgeoning | +1, Magical, WeaponDamage(1d6, Necrotic), Concussive Smash, Weakening Strike | END Main; owned by END Gatekeeper X?: 276 Y?: 67 |
Pike +1 | Uncommon | 1d10 Piercing | +1, Magical, Rush Attack, Piercing Strike, Brace (Melee), Reach, Two-handed, Heavy | Druid's Grove (Dammon)* X: 177 Y: 562 |
Rapier +1 | Uncommon | 1d8 Piercing | +1, Magical, Flourish, Piercing Strike, Weakening Strike, Finesse | Druid's Grove (Dammon)* X: 177 Y: 562 |
Render of Mind and Body | Uncommon | 1d6 Piercing | +1, Magical, Flourish, Piercing Strike, Psychic Steel Virtuoso, Finesse, Light | |
Returning Pike | Uncommon | 1d10 Piercing | +1, Magical, Rush Attack, Piercing Strike, Brace (Melee), Homing Weapon, Reach, Two-handed, Heavy, Thrown | |
Rupturing Blade | Uncommon | 1d8 Piercing | +1, Magical, Flourish, Piercing Strike, Weakening Strike, Searing Blood, Finesse | |
Sanguine Blade | Uncommon | 1d8 Piercing | +1, Magical, Scarlet Regeneration, Flourish, Piercing Strike, Weakening Strike, Scarlet Remittance, Finesse | |
Scimitar +1 | Uncommon | 1d6 Slashing | +1, Magical, Flourish, Lacerate, Finesse, Light | Druid's Grove (Dammon)* X: 177 Y: 562 |
Shadow Battleaxe | Uncommon | 1d8 Slashing | +1, Magical, Cleave, Lacerate, Maiming Strike, Versatile, Withering Armament | |
Shortsword +1 | Uncommon | 1d6 Piercing | Magical, Flourish, Piercing Strike, Githborn Psionic Weapon, Finesse, Light | Mountain Pass (Githyanki Raider) X: -145 Y: 561 |
Shortsword +1 | Uncommon | 1d6 Piercing | +1, Magical, Flourish, Piercing Strike, Finesse, Light | Druid's Grove (Dammon)* X: 177 Y: 562 |
Shortsword +1 | Uncommon | 1d6 Piercing | +1, Magical, Flourish, Piercing Strike, Trephination, Finesse, Light | SCL Main A; owned by TWN Hospital Zealous Assistant 002 X?: -197 Y?: 50 |
Shortsword of First Blood | Uncommon | 1d6 Piercing | Magical, Flourish, Piercing Strike, Break the Unbroken, Finesse, Light | Underdark - Decrepit Village (Executed Deep Gnome) X: 71 Y: -186 |
Singing Sword | Uncommon | 1d8 Slashing | +1, Magical, Phalar Aluve: Sing, Phalar Aluve: Shriek, Pommel Strike, Lacerate, Rush Attack, Versatile | |
Speedy Reply | Uncommon | 1d6 Slashing | Magical, Flourish, Lacerate, Nimble Attack, Finesse, Light | WLD Main A; owned by PLA Conflicted Flind Zhentarim Corpse X?: 23 Y?: 604 |
Steadfast Maul | Uncommon | 2d6 Bludgeoning | +1, Magical, Backbreaker, Concussive Smash, Steadfast Strike, Heavy, Two-handed | |
Steelforged Sword | Uncommon | 1d6 Piercing | +1, Magical, Flourish, Piercing Strike, Finesse, Light | Blighted Village X: -433 Y: -368 |
Svartlebee's Woundseeker | Uncommon | 2d6 Slashing | +1, Magical, Pommel Strike, Lacerate, Cleave, Deepen the Wound, Two-handed, Heavy | |
Sword of Justice | Uncommon | 2d6 Slashing | +1, Magical, Tyr's Protection, Pommel Strike, Lacerate, Cleave, Two-handed, Heavy | The Risen Road (Anders) X: 110 Y: 563 |
Sword of Screams | Uncommon | 1d8 Piercing | Magical, WeaponDamage(1d4, Psychic), Flourish, Piercing Strike, Weakening Strike, Finesse | Grymforge (Nere) X: -645 Y: 298 |
Sylvan Scimitar | Uncommon | 1d6 Slashing | +1, Magical, Flourish, Lacerate, Cleave, Melee Caster, Finesse, Light | |
The Skinburster | Uncommon | 1d10 Slashing | +1, Magical, Rush Attack, Lacerate, Cleave, Skinburster Force, Heavy, Reach, Two-handed | CRE Main A X?: 1384 Y?: -660 |
The Undead Bane | Uncommon | 1d12 Slashing | +1, Magical, Cleave, Lacerate, Prepare, Profane Scourge, Slay the Wicked, Heavy, Two-handed | |
Tough Sunrises | Uncommon | 1d8 Piercing | +1, Magical, Heartstopper, Concussive Smash, Dawnburst Strike | |
Trident +1 | Uncommon | 1d6 Piercing | +1, Magical, Rush Attack, Piercing Strike, Disarming Strike, Thrown, Versatile | Druid's Grove (Dammon)* X: 177 Y: 562 |
Very Heavy Greataxe | Uncommon | 1d12 Slashing | +1, Magical, Gargantuan Cleave, Lacerate, Prepare, Heavy, Two-handed | |
War Pick +1 | Uncommon | 1d8 Piercing | +1, Magical, Maiming Strike, Piercing Strike, Weakening Strike | Druid's Grove (Dammon)* X: 177 Y: 562 |
Warhammer +1 | Uncommon | 1d8 Bludgeoning | +1, Magical, Backbreaker, Concussive Smash, Weakening Strike, Versatile | Druid's Grove (Dammon)* X: 177 Y: 562 |
Witchbreaker | Uncommon | 1d8 Slashing | +1, Magical, Cleave, Lacerate, Maiming Strike, Hush You!, Witchbreaker, Versatile | CRE Main A; owned by CRE Quartermistress X?: 1380 Y?: -798 |
Adamantine Longsword | Rare | 1d8 Slashing | +1, Magical, Pommel Strike, Lacerate, Rush Attack, Diamondsbane, Lethal Weapon, Versatile, %%% Bypass Resistance | Grymforge [The Adamantine Forge] |
Adamantine Scimitar | Rare | 1d6 Slashing | +1, Magical, Flourish, Lacerate, Diamondsbane, Lethal Weapon, Finesse, Light, %%% Bypass Resistance | Grymforge [The Adamantine Forge] |
Allandra's Whelm | Rare | 1d6 Piercing | +2, Magical, Rush Attack, Piercing Strike, Maiming Strike, Frigid Blade, Thrown, Versatile, Frosted Edge | |
Ambusher | Rare | 1d6 Piercing | +1, Magical, Flourish, Piercing Strike, Sentinel Weapon, Ambusher's Streak, Finesse, Light | BGO Main A; owned by WYR Rivington Armory Shopkeeper X?: 7 Y?: -31 |
Arduous Flame Blade | Rare | 1d8 Slashing | +1, Magical, Pommel Strike, Lacerate, Rush Attack, Flaming Blade, Versatile | |
Battleaxe +2 | Rare | 1d8 Slashing | +2, Magical, Cleave, Lacerate, Maiming Strike, Versatile | |
Blackguard's Sword | Rare | 1d8 Slashing | +2, Magical, Pommel Strike, Lacerate, Rush Attack, Dazing Smite, Versatile, Withering Armament | Death Knight Elite equiped by Murder Tribunal X?: -1293 Y?: 503 |
Blade of Oppressed Souls | Rare | 1d8 Slashing | +1, Magical, Pommel Strike, Lacerate, Rush Attack, Crowning Strike, Versatile, Weeping | END High Hall C X?: 235 Y?: 45 |
Blood-Bound Blade | Rare | 1d8 Slashing | +1, Magical, Pommel Strike, Lacerate, Rush Attack, Favoured Weapon, Synchronicity, Versatile, %%% Attack Roll Bonus for Bond weapon | |
Blooded Greataxe | Rare | 1d12 Slashing | +1, Magical, Cleave, Lacerate, Prepare, Relentless Revenge, Heavy, Two-handed | Druid's Grove (Dammon) X: 177 Y: 562 |
Breaching Pikestaff | Rare | 1d10 Piercing | +2, Magical, WeaponDamage(1d4, Force), Rush Attack, Piercing Strike, Brace (Melee), Reach, Two-handed, Heavy | Philgraves Mansion X?: -1389 Y?: 58 |
Charge-Bound Warhammer | Rare | 1d8 Bludgeoning | +1, Magical, Backbreaker, Concussive Smash, Weakening Strike, Favoured Weapon, Shocking Bound, Versatile, %%% Attack Roll Bonus for Bond weapon | |
Clown Hammer | Rare | 1d8 Bludgeoning | +2, Magical, Backbreaker, Concussive Smash, Weakening Strike, Grim Irony, Versatile | BGO Main A; owned by WYR Circus Doppel Clown X?: -39 Y?: -33 |
Combination Axe | Rare | 1d8 Slashing | +1, Magical, Press the Advantage, Cleave, Lacerate, Maiming Strike, Critical Virtuoso, Versatile | |
Corpsegrinder | Rare | 2d6 Bludgeoning | +2, Magical, Backbreaker, Concussive Smash, Grand Slam, Heavy, Two-handed, Roaring Armament | BGO Main A; owned by WYR Smugglers Cave Stone Lord Leader X?: -223 Y?: 99 |
Corrosive Flail | Rare | 1d8 Bludgeoning | +1, Magical, Concussive Smash, Weakening Strike, Corrosive Strike | |
Cruel Sting | Rare | 1d8 Slashing | +1, Magical, Ensnaring Strands, Pommel Strike, Lacerate, Rush Attack, Sting The Helpless, Versatile | SCL Main A; owned by SCL Drider X?: 20 Y?: -1413 |
Defender Flail | Rare | 1d8 Bludgeoning | +1, Magical, +1 Armor Class, Concussive Smash, Weakening Strike, Steel Physiology | CRE Main A; owned by CRE Quartermistress X?: 1380 Y?: -798 |
Defender Greataxe | Rare | 1d12 Slashing | Magical, Cleave, Lacerate, Prepare, Defensive Attack, Heavy, Two-handed, Weapon Enchantment | SCL Main A; owned by HAV Haven Outcasts Harper Quartermaster X?: -31 Y?: 130 |
Duke Ravengard's Longsword | Rare | 1d8 Slashing | +1, Magical, Commander's Strike, +2 Charisma, Pommel Strike, Lacerate, Rush Attack, Stirring Execution, Versatile | |
Executioner Sword | Rare | 1d6 Piercing | +1, Magical, Flourish, Piercing Strike, Liberated Spellcasting, Finesse, Light | |
Flail +2 | Rare | 1d8 Bludgeoning | +2, Magical, Concussive Smash, Weakening Strike | |
Flail of Ages | Rare | 1d8 Bludgeoning | +1, Magical, Elemental Age, Concussive Smash, Weakening Strike, Elements of an Epoch | Steeps Trader X?: -36 Y?: -83 |
Flail of Dread Skulls | Rare | 1d8 Bludgeoning | +1, Magical, Concussive Smash, Weakening Strike | |
Fleshrender | Rare | 1d6 Piercing | +2, Magical, Flourish, Piercing Strike, Part the Flesh, Finesse, Light | Murder Tribunal X?: -1263 Y?: 511 |
Glaive +2 | Rare | 1d10 Slashing | +2, Magical, Rush Attack, Lacerate, Brace (Melee), Heavy, Reach, Two-handed | |
Greataxe +2 | Rare | 1d12 Slashing | +2, Magical, Cleave, Lacerate, Prepare, Heavy, Two-handed | BGO Main A; owned by WYR Refugee Camp Flaming Fist Manip X?: 62 Y?: -112 |
Greatsword +2 | Rare | 2d6 Slashing | +2, Magical, Pommel Strike, Lacerate, Cleave, Two-handed, Heavy | |
Halberd +2 | Rare | 1d10 Slashing | +2, Magical, Rush Attack, Lacerate, Cleave, Heavy, Reach, Two-handed | |
Hammer of the Just | Rare | 1d8 Bludgeoning | +2, Magical, Detect Thoughts, Backbreaker, Concussive Smash, Weakening Strike, Slay the Wicked, Versatile, Ever Radiant | Tyr Chest X?: 796 Y?: 1155 |
Harmonic Dueller | Rare | 1d8 Piercing | +1, Magical, Mellow Harmony, Flourish, Piercing Strike, Weakening Strike, Finesse | BGO Main A; owned by WYR Danthelon X?: -10 Y?: 143 |
Harmonium Halberd | Rare | 1d10 Slashing | +1, Magical, +2 Strength, -1 Intelligence, -1 Wisdom, Rush Attack, Lacerate, Cleave, Heavy, Reach, Two-handed | |
Hellbeard Halberd | Rare | 1d10 Slashing | +2, Magical, Rush Attack, Lacerate, Cleave, Heavy, Reach, Two-handed, Infernal Weapon | |
Infernal Longsword | Rare | 1d8 Slashing | +1, Magical, Pommel Strike, Lacerate, Rush Attack, Infernal Weapon, Versatile | |
Infernal Warhammer | Rare | 1d8 Bludgeoning | +1, Magical, Backbreaker, Concussive Smash, Weakening Strike, Infernal Weapon, Versatile | |
Jorgoral's Greatsword | Rare | 2d6 Slashing | +1, Magical, Pommel Strike, Lacerate, Cleave, Colossal Onslaught, Two-handed, Heavy | WLD Main A; owned by UND Duergar Raft Captain X?: -447 Y?: -525 |
Ketheric's Warhammer | Rare | 1d8 Bludgeoning | +1, Magical, Backbreaker, Concussive Smash, Weakening Strike, Versatile, Weeping | |
Larethian's Wrath | Rare | 1d8 Slashing | +1, Magical, Pommel Strike, Lacerate, Rush Attack, Razor Gale, Versatile, Finesse | CRE Main A; owned by CRE Quartermistress X?: 1380 Y?: -798 |
Longsword +2 | Rare | 1d8 Slashing | +2, Magical, Pommel Strike, Lacerate, Rush Attack, Versatile | WLD Main A; owned by DEN Narrative Loot Zevlor Chest X?: -56 Y?: 65 |
Maul +2 | Rare | 2d6 Bludgeoning | +2, Magical, Backbreaker, Concussive Smash, Heavy, Two-handed | |
Monster Slayer Glaive | Rare | 1d10 Slashing | +1, Magical, Rush Attack, Lacerate, Brace (Melee), Monsterslayer, Refined Vaulting, Heavy, Reach, Two-handed | |
Moonlight Glaive | Rare | 1d10 Slashing | +2, Magical, WeaponDamage(1d4, Radiant), Rush Attack, Lacerate, Brace (Melee), Moonlight Butterflies, Moonlight Glaive: Glowing, Heavy, Reach, Two-handed, Light | Quest: %%% EMPTY |
Morningstar +2 | Rare | 1d8 Piercing | +2, Magical, Heartstopper, Concussive Smash | |
Phalar Aluve | Rare | 1d8 Slashing | +1, Magical, +1 Performance, Phalar Aluve: Melody, Pommel Strike, Lacerate, Rush Attack, Versatile, Finesse | WLD Main A; owned by UND Sword In Stone Sword Reward X?: 116 Y?: -190 |
Pike +2 | Rare | 1d10 Piercing | +2, Magical, Rush Attack, Piercing Strike, Brace (Melee), Reach, Two-handed, Heavy | |
Planeslayer Flail | Rare | 1d8 Bludgeoning | +2, Magical, Concussive Smash, Weakening Strike, Outer-Entity Slayer | |
Rapier +2 | Rare | 1d8 Piercing | +2, Magical, Flourish, Piercing Strike, Weakening Strike, Finesse | |
Ravengard's Scourger | Rare | 1d8 Piercing | +2, Magical, Commander's Strike, Heartstopper, Concussive Smash | Counting House X?: -712 Y?: 883 |
Rebound Battleaxe | Rare | 1d8 Slashing | +1, Magical, Cleave, Lacerate, Maiming Strike, Favoured Weapon, It's All In The Wrists, Versatile, %%% Attack Roll Bonus for Bond weapon | |
Render of Scrumptious Flesh | Rare | 1d8 Slashing | +2, Magical, Pommel Strike, Lacerate, Rush Attack, Part the Flesh, Versatile, Withering Armament | |
Salty Scimitar(rrr) | Rare | 1d6 Slashing | +2, Magical, Command, Flourish, Lacerate, Finesse, Light | LOW Quenora Grizly equiped by Blushing Mermaid X?: -2332 Y?: -145 |
Scimitar +2 | Rare | 1d6 Slashing | +2, Magical, Flourish, Lacerate, Finesse, Light | Jaheiras House X?: -1571 Y?: 975 |
Shortsword +2 | Rare | 1d6 Piercing | +2, Magical, Flourish, Piercing Strike, Finesse, Light | CTY Main A X?: -961 Y?: 762 |
Slicing Shortsword | Rare | 1d6 Piercing | +1, Magical, Flourish, Piercing Strike, Deepflesh Slice, Finesse, Light | SCL Main A; owned by MOO Bug Bear Vendor X?: -163 Y?: -167 |
Sorrow | Rare | 1d10 Slashing | +1, Magical, Sorrowful Lash, Rush Attack, Lacerate, Brace (Melee), Heavy, Reach, Two-handed | Hidden Vault X: 179 Y: 82 |
Soulbreaker Greatsword | Rare | 2d6 Slashing | +1, Magical, Pommel Strike, Lacerate, Cleave, Soulbreaker, Githborn Psionic Weapon, Seldom Caught Unawares, Two-handed, Heavy | CRE Main A; owned by CRE Creche Captain X?: 1392 Y?: -757 |
Sussur Greatsword | Rare | 2d6 Slashing | +1, Magical, Pommel Strike, Lacerate, Cleave, Two-handed, Heavy | Blighted Village - Quest [Finish the Masterwork Weapon] |
Sword of Clutching Umbra | Rare | 1d6 Piercing | +1, Magical, Flourish, Piercing Strike, Shadowsoaked Blow, Finesse, Light | |
Sword of the Emperor | Rare | 1d8 Slashing | +2, Magical, Pommel Strike, Lacerate, Rush Attack, Shapeshifter Slayer, Magical Durability, Versatile | Elfsong X?: -733 Y?: 588 |
The Baneful | Rare | 1d6 Piercing | +1, Magical, Flourish, Piercing Strike, Favoured Weapon, Baneful Bond, Finesse, Light, %%% Attack Roll Bonus for Bond weapon | |
The Sparky Points | Rare | 1d6 Piercing | Magical, Rush Attack, Piercing Strike, Disarming Strike, Electric Blood, Thrown, Versatile | |
Thermodynamo Axe | Rare | 1d8 Slashing | +1, Magical, Cleave, Lacerate, Maiming Strike, Thermodynamo, Versatile | END High Hall C X?: 235 Y?: 45 |
Thorn Blade | Rare | 1d6 Slashing | +1, Magical, Ensnaring Strike (Melee), Flourish, Lacerate, Poisonous Synergy, Finesse, Light | |
Trident +2 | Rare | 1d6 Piercing | +2, Magical, Rush Attack, Piercing Strike, Disarming Strike, Thrown, Versatile | |
Twist of Fortune | Rare | 1d8 Piercing | +1, Magical, Heartstopper, Concussive Smash, Blood Money, Twist of Fortune | SCL Main A; owned by TWN Tollhouse Tollhouse Master X?: -112 Y?: -92 |
Unseen Menace | Rare | 1d10 Piercing | +1, Magical, Rush Attack, Piercing Strike, Brace (Melee), Invisible Weapon, Reach, Two-handed, Heavy | CRE Main A; owned by CRE Quartermistress X?: 1380 Y?: -798 |
Vicious Battleaxe | Rare | 1d8 Slashing | +2, Magical, Cleave, Lacerate, Maiming Strike, Dolor Amarus, Versatile | |
Vicious Shortsword | Rare | 1d6 Piercing | +2, Magical, Flourish, Piercing Strike, Dolor Amarus, Finesse, Light | |
War Pick +2 | Rare | 1d8 Piercing | +2, Magical, Maiming Strike, Piercing Strike, Weakening Strike | |
Warhammer +2 | Rare | 1d8 Bludgeoning | +2, Magical, Backbreaker, Concussive Smash, Weakening Strike, Versatile | BGO Main A; owned by WYR South Guard 004 X?: 5 Y?: 30 |
Belm | Very Rare | 1d6 Slashing | +2, Magical, Perfectly Balanced Strike, Flourish, Lacerate, Whirlwind Attack, Finesse, Light | Jaheiras House X?: -1558 Y?: 996 |
Drakethroat Glaive | Very Rare | 1d10 Slashing | +2, Magical, Draconic Elemental Weapon, Rush Attack, Lacerate, Cleave, Vicious Dragon Breath, Heavy, Reach, Two-handed | |
Dwarven Thrower | Very Rare | 1d8 Bludgeoning | +2, Magical, Backbreaker, Concussive Smash, Weakening Strike, Homing Weapon, Dwarven Thrower, Versatile, Thrown | |
Foebreaker | Very Rare | 2d6 Bludgeoning | +2, Magical, Backbreaker, Concussive Smash, Lethal Weapon, Heavy, Two-handed, %%% Bypass Resistance | CTY Main A; inside GEN Chest Jewel B 001 X?: 328 Y?: 1001 |
Halberd of Vigilance | Very Rare | 1d10 Slashing | +2, Magical, Rush Attack, Lacerate, Cleave, Sentinel Weapon, Adroit Reflexes, Heavy, Reach, Two-handed, Force Fuelled | SCL Main A; owned by MOO Bug Bear Vendor X?: -163 Y?: -167 |
Hellfire Greataxe | Very Rare | 1d12 Slashing | +2, Magical, Cleave, Lacerate, Prepare, Hellflame Cleave, Thermodynamo, Heavy, Two-handed, Hellfire | CTY Main A; inside GEN Chest Jewel D 000 X?: 366 Y?: 940 |
Infernal Rapier | Very Rare | 1d8 Piercing | +2, Magical, Planar Ally: Cambion, Flourish, Piercing Strike, Weakening Strike, High Spellcasting, Melee Caster, Finesse | Quest: The Blade of Frontiers |
Justiciar's Scimitar | Very Rare | 1d6 Slashing | +2, Magical, Flourish, Backbreaker, Shadowsoaked Blow, Shadow-Blinding, Shadow Blade, Finesse, Light | SCL Main A; owned by SHA Last Justiciar X?: -716 Y?: -727 |
Knife of the Undermountain King | Very Rare | 1d6 Piercing | +2, Magical, Flourish, Piercing Strike, Organ Rearranger, Shadow Blade, Finesse, Light | CRE Main A; owned by CRE Quartermistress X?: 1380 Y?: -798 |
Pelorsun Blade | Very Rare | 1d8 Piercing | +1, Magical, Flourish, Piercing Strike, Weakening Strike, Undead Bane, Finesse, Ever Radiant | BGO UC Cazador Chapel A X?: -2 Y?: -49 |
Sethan | Very Rare | 1d12 Slashing | +2, Magical, Cleave, Lacerate, Prepare, Sethan: Spiritual Greataxe, Sethan: Reduce, Heavy, Two-handed, %%% Spiritual Weapon - Weapon | |
Sword of Chaos | Very Rare | 2d6 Slashing | +2, Magical, Pommel Strike, Lacerate, Cleave, Rush Attack, Chaos, Two-handed, Heavy, Withering Armament | |
Sword of Chaos | Very Rare | 2d6 Slashing | +2, Magical, CannotBeDisarmed(), Pommel Strike, Lacerate, Cleave, Rush Attack, Two-handed, Heavy | |
Sword of Life Stealing | Very Rare | 1d6 Piercing | +2, Magical, Flourish, Piercing Strike, Life Stealing Critical, Finesse, Light | |
The Dancing Breeze | Very Rare | 1d10 Slashing | +2, Magical, Rush Attack, Lacerate, Brace (Melee), Whirlwind Attack, Heavy, Reach, Two-handed, Finesse | BGO Main A; owned by WYR Rivington Armory Shopkeeper X?: 7 Y?: -31 |
The Impaler | Very Rare | 1d10 Piercing | +2, Magical, Rush Attack, Piercing Strike, Brace (Melee), Bloodrender, Break the Unbroken, Death Drinker, Reach, Two-handed, Heavy | |
The Sacred Star | Very Rare | 1d8 Piercing | +2, Magical, Heartstopper, Concussive Smash, Dawnburst Strike, Radiant Strike, Sanctified Weapon, Ever Radiant | Temple Guardian X?: 107 Y?: -22 |
Trident of the Waves | Very Rare | 1d6 Piercing | +1, Magical, Rush Attack, Piercing Strike, Disarming Strike, The Water Caller, Thrown, Versatile, Frosted Edge | Counting House X?: -707 Y?: 884 |
Voss' Silver Sword | Very Rare | 1d8 Slashing | +2, Magical, Wrathful Smite, Pommel Strike, Lacerate, Rush Attack, Interplanar Slayer, Versatile, Lich Queen's Legacy | |
Balduran's Giantslayer | Legendary | 2d6 Slashing | +3, Magical, Giant Form, Pommel Strike, Lacerate, Cleave, Topple the Big Folk, Giantslayer, Two-handed, Heavy, The Giantslayer | BGO Main A; owned by WYR Skeletal Dragon X?: 633 Y?: -989 |
Crimson Mischief | Legendary | 1d6 Piercing | +2, Magical, Flourish, Piercing Strike, Prey Upon the Weak, Finesse, Light, Withering Armament | |
Duellist's Prerogative | Legendary | 1d8 Piercing | +3, Magical, Flourish, Piercing Strike, Weakening Strike, Challenge to Duel, Dueller's Enthusiasm, Finesse, Withering Armament | Quest: Save Vanra |
Nyrulna | Legendary | 1d6 Piercing | +3, Magical, Piercing Strike, Maiming Strike, Zephyr Flash, Zephyr Break, Zephyr Connection, Veil of the Wind, Nyrulna: Glowing, Thrown, Versatile, Bound Weapon | BGO Jungle Of Chult A; owned by WYR Jungle Treasure Chest 01 X?: 38 Y?: -22 |
Silver Sword of the Astral Plane | Legendary | 2d6 Slashing | +3, Magical, Pommel Strike, Lacerate, Cleave, Soulbreaker, Githborn Psionic Weapon, Githborn Psionic Resistance, Two-handed, Heavy | |
The Clover | Legendary | 1d6 Slashing | +2, Magical, True Strike, Flourish, Lacerate, Organ Rearranger, Finesse, Light | |
Warhammer +2 | Legendary | 1d8 Bludgeoning | +3, Magical, Unshackling Strike, Backbreaker, Concussive Smash, Weakening Strike, Spell Resistance, Versatile, Thrown |
Martial Ranged Weapons
Name | Rarity | Damage | Properties | Location |
---|---|---|---|---|
Githyanki Crossbow | Weapon_1 | 1d10 Piercing | +1, Magical, Piercing Shot, Brace (Ranged), Ammunition, Loading, Heavy, Two-handed | WLD Main A; owned by GLO Gith Raider 001 X?: -145 Y?: 561 |
Crossbow of Arcane Force | Uncommon | 1d10 Piercing | +1, Magical, Piercing Shot, Brace (Ranged), Arcane Ammunition, Loading, Heavy, Two-handed | CRE Main A; owned by CRE Hidden Checkpoint Main Guard X?: 1396 Y?: -839 |
Firestoker | Uncommon | 1d6 Piercing | Magical, Piercing Shot, Mobile Shot, Burned Alive, Ammunition, Loading, Light | Grymforge X: -575 Y: 380 |
Gandrel's Aspiration | Uncommon | 1d10 Piercing | +1, Magical, Piercing Shot, Brace (Ranged), Sacred Munitions, Feller of Monsters, Ammunition, Loading, Heavy, Two-handed | |
Hand Crossbow +1 | Uncommon | 1d6 Piercing | +1, Magical, Piercing Shot, Mobile Shot, Ammunition, Loading, Light | Underdark - Myconid Colony (Derryth Bonecloak)* X: 55 Y: -93 |
Heavy Crossbow +1 | Uncommon | 1d10 Piercing | Magical, Piercing Shot, Brace (Ranged), Githborn Psionic Weapon, Ammunition, Loading, Heavy, Two-handed | Mountain Pass (Githyanki Raider) X: -143 Y: 565 |
Heavy Crossbow +1 | Uncommon | 1d10 Piercing | +1, Magical, Piercing Shot, Brace (Ranged), Ammunition, Loading, Heavy, Two-handed | Underdark - Myconid Colony (Derryth Bonecloak)* X: 55 Y: -93 |
Longbow +1 | Uncommon | 1d8 Piercing | +1, Magical, Hamstring Shot, Brace (Ranged), Ammunition, Heavy, Two-handed | Underdark - Myconid Colony (Derryth Bonecloak)* X: 55 Y: -93 |
Spellthief | Uncommon | 1d8 Piercing | Magical, Hamstring Shot, Brace (Ranged), Arcane Vehemence, Ammunition, Heavy, Two-handed | Druid's Grove (Auntie Ethel) X: 193 Y: 546 |
Giantbreaker | Rare | 1d10 Piercing | +1, Magical, Piercing Shot, Brace (Ranged), Heavy Hitter, Ammunition, Loading, Two-handed | Zhentarim Basement (Brem) X: 295 Y: -249 |
Hand Crossbow +2 | Rare | 1d6 Piercing | +2, Magical, Piercing Shot, Mobile Shot, Ammunition, Loading, Light | CTY Main A X?: -272 Y?: -57 |
Harold | Rare | 1d10 Piercing | +1, Magical, Piercing Shot, Brace (Ranged), Haroldish Doom, Ammunition, Loading, Heavy, Two-handed | Quest: Find the Missing Shipment |
Heavy Crossbow +2 | Rare | 1d10 Piercing | +2, Magical, Piercing Shot, Brace (Ranged), Ammunition, Loading, Heavy, Two-handed | |
Longbow +2 | Rare | 1d8 Piercing | +2, Magical, Hamstring Shot, Brace (Ranged), Ammunition, Heavy, Two-handed | |
Ne'er Misser | Rare | 1d6 Force | +1, Magical, Magic Missile, Piercing Shot, Mobile Shot, Ammunition, Loading, Light | |
The Joltshooter | Rare | 1d8 Piercing | Magical, Hamstring Shot, Brace (Ranged), Electric Blood, Ammunition, Heavy, Two-handed | |
Titanstring Bow | Rare | 1d8 Piercing | +1, Magical, Hamstring Shot, Brace (Ranged), Pushing Attack (Ranged), Titan Weapon, Ammunition, Heavy, Two-handed | SCL Main A; owned by MOO Bug Bear Vendor X?: -163 Y?: -167 |
Undead Slayer Crossbow | Rare | 1d10 Piercing | +2, Magical, Piercing Shot, Brace (Ranged), Revenant Scourge, Ammunition, Loading, Heavy, Two-handed | Counting House X?: -717 Y?: 859 |
Fabricated Arbalest | Very Rare | 1d10 Piercing | +2, Magical, Dazzling Ray, Illuminating Shot, Piercing Shot, Brace (Ranged), Ammunition, Loading, Heavy, Two-handed | |
Hellfire Engine Crossbow | Very Rare | 1d10 Piercing | +2, Magical, Lightning Arrow, Piercing Shot, Brace (Ranged), Reposition Malefactor, Ammunition, Loading, Heavy, Two-handed | |
Hellfire Hand Crossbow | Very Rare | 1d6 Piercing | +2, Magical, Scorching Ray Shot, Piercing Shot, Mobile Shot, Hellstalker, Ammunition, Loading, Light, Ever-burning | |
Hellrider Longbow | Very Rare | 1d8 Piercing | +1, Magical, Hamstring Shot, Brace (Ranged), Heightened Awareness, Fiendish Fire, Ammunition, Heavy, Two-handed | |
Magical Hand Crossbow | Very Rare | 1d6 Piercing | +2, Magical, Piercing Shot, Mobile Shot, Cunning Combo, Ammunition, Loading, Light | |
The Dead Shot | Very Rare | 1d8 Piercing | +2, Magical, Hamstring Shot, Brace (Ranged), Improved Critical, Keen Attack, Ammunition, Heavy, Two-handed | Steeps Trader X?: -36 Y?: -83 |
Gontr Mael | Legendary | 1d8 Piercing | +3, Magical, Celestial Haste, Hamstring Shot, Brace (Ranged), Bolt of Celestial Light, Promised Victory, Gontr Mael: Glowing, Ammunition, Heavy, Two-handed | Steel Watcher X?: -1943 Y?: 205 |
Weapon Properties
Name | Description |
---|---|
Absolute Night | Blind targets that fail a Dexterity saving throw. Deals an additional DealDamage(2d6,Piercing) to certain creatures that sport multiple sets of eyes. |
Absolute Power | A surge of divine energy accompanies your swing and possibly pushes the target back Distance(5). |
Accretion | The wearer gains Arcane Charge when they deal damage with close-quarter-range spell or cantrips. |
Adroit Reflexes | When you make an Attack Roll as a reaction, you make it with Advantage. |
Ambusher's Streak | In combat, you deal an additional DealDamage(1d6, Necrotic) against creatures that haven't taken a turn yet. |
Arcane Absorption | When you kill an enemy with a melee attack, regain one of your spent 1st Level spell slots. |
Arcane Ammunition | Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional DealDamage(1d4, Force). |
Arcane Battery | Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot. |
Arcane Enchantment | You gain a +1 bonus to Spell Save DC and spell attack rolls. |
Arcane Vampirism | When the creatures affected by your spells fail any associated Saving Throws regain RegainHitPoints(1d4). |
Arcane Vehemence | Once per Short Rest, you regain a Level 1 spell slot when you land a Critical Hit with the Spellthief. |
Arms of Hadar | Prevent targets from using reactions. |
Backbreaker | Possibly knock your enemy Prone. |
Baneful Bond | On a hit, possibly Bane your target. |
Bless | Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws. |
Blightbringer | Attacking gnomes or dwarves with this weapon receives a +1d4 bonus to Attack and Damage rolls. |
Blind Immunity | The wearer cannot be Blinded. |
Blinding Shot | Weave the lost magic of the children of Deep Duerra into your shot and possibly Blind your target. |
Blink-of-an-eye Bolt | Make a ranged attack with your equipped weapon. |
Blood Money | Strike out greedily, dealing an additional DealDamage(ProficiencyBonus, MainMeleeWeaponDamageType) per 300 gold that the target possesses. |
Blood Sacrifice | Pain is a path to power. Take DealDamage(1d4,Slashing) to receive a +1d4 bonus to Attack Rolls and Saving Throws. |
Blood-Curdling Emission | On a hit, possibly inflict Frightened. Gain a +1d4 bonus to attack and damage against Frightened creatures. |
Bloodletting | Pierce an enemy's flesh and possibly make them Bleed. |
Bloodrender | Deal additional damage equal to your Proficiency Bonus.On a successful hit, you gain Bloodrender, which lets you deal more damage at the cost of some hit points. |
Bolt of Celestial Light | Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontre Motte deal an additional DealDamage(1d4, Radiant). |
Bound Weapon | Ritually bound to its wielder. The weapon can't be knocked out of the wielder's hand, and automatically returns to the wielder when Thrown. |
Brace (Melee) | Sacrifice Distance(6) movement speed. For the rest of your turn, roll melee damage twice and use the highest result. |
Brace (Ranged) | Spend Distance(6) of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result. |
Break the Unbroken | Deals an additional DealDamage(1d8,Piercing) to targets that still have all their hit points. |
Burned Alive | Deals an additional DealDamage(1d4,Slashing) to Burning targets. |
Caitiff's Restoration | Replenish 1 expended Warlock spell slots. |
Cauteriser | Deals an additional DealDamage(1d4,Fire).On a hit, the target starts Burning unless it succeeds a Constitution Saving Throw. |
Celestial Haste | Gain Hastened. |
Challenge to Duel | Challenge an enemy to attack only you, inflicting Bleeding on the target. |
Chaos | On a hit, regain RegainHitPoints(1d6). |
Cleave | Swing your weapon in a large arc to attack up to 3 enemies at once. |
Colossal Onslaught | Channel your mettlesome strength and strike all creatures in a line. |
Command | Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. |
Commander's Strike | Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. |
Concussive Smash | Possibly Dazes your target. They can't take reactions and are easier to hit. |
Conjure Shadow Lantern Wraith | Pull an undead creature from the depths of the Shadow Lantern's depraved magic to join your side in combat. |
Corrosive Strike | Deal additional Acid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour Class by 2. |
Counterspell | Nullify another creature's spell as a reaction. The spell must be 3rd Level or lower. If it is higher, you must succeed a Check to nullify it, the difficulty of which is based on the spell's Level. |
Create Water | Call forth rain. It extinguishes exposed flames and forms a water surface. |
Critical Virtuoso | When you score a Critical Hit you can spend a bonus action to make an additional attack. |
Crowning Strike | Unleash the wails of the dead that fell to your blade, and possibly instil Crown of Madness in the target. |
Cunning Combo | When you shoot a target at close range, you can make an additional melee attack against it as a reaction. |
Darkveil Precision | While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks. |
Darkvision | You can see in the dark up to Distance(12). |
Dawnburst Strike | Deal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in a Distance(3) area. Enemies in the light must succeed a DC 13 Constitution Saving Throw or be Blinded. |
Dazing Smite | On a hit infused with one of your Smites, the target must succeed a Constitution Saving Throw or become Dazed. |
Dazzling Ray | Unleash a beam of brilliant light that Blinds all creatures in its path. |
Death Drinker | When you reduce a target to 0 hit points, you gain RegainHitPoints(2d10) temporary hit points. |
Deathly Slumber | Deals an additional DealDamage(1d4, Necrotic) to creatures that are Knocked Out or Sleeping. |
Death's Promise | When the spear misses its target, the wielder's next Attack Roll against that target gains True Strike. |
Deepen the Wound | The wielder gains a +1d4 bonus to Attack Rolls with this weapon when attacking creatures that have already taken damage. |
Deepflesh Slice | When the wielder attacks with Advantage, the attack inflicts Bleeding. |
Defensive Attack | When making your first attack of the round, you can reduce this weapon's enchantment by 1 to increase your Armour Class and Saving Throw bonus by 1. |
Detect Thoughts | Focus your mind to read the thoughts of certain creatures while talking to them. |
Diamondsbane | If an adamantine weapon hits an object, the hit is always critical. |
Dig Deep | Inflicts Shattered on hit. |
Disarming Strike | Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding. |
Dolor Amarus | When you land a Critical Hit with this weapon, it deals an additional 7 damage. |
Draconic Elemental Weapon | Imbue a weapon with elemental power. It receives a +1 bonus to Attack Rolls, and deals an additional 1d4 damage of your choice. |
Dread Iron Ambush | While its wielder is hidden, this weapon deals an extra DealDamage(1d6, Necrotic) |
Dueller's Enthusiasm | While you are not dual-wielding, you can make an additional melee attack with The Dueller. |
Dwarven Thrower | A dwarf throwing this warhammer deals an extra DealDamage(1d8, Bludgeoning). If the target is a Large, Huge, or Gargantuan creature, the strike deals an additional DealDamage(2d8, Bludgeoning). |
Edge of Darkness | Create a cloud of darkness while you attack. |
Edge of Terror | Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage on Attack Rolls. |
Electric Blood | When the wielder deals damage using this weapon, they gain 2 Lightning Charges. |
Electric Veins | When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges. |
Electrified Flail | Clout a foe with your lightning-suffused flail and Stun them. |
Elemental Age | Give the Flail of Elemental Ages a +1 bonus to Attack Rolls and an additional 1d4 Acid, Cold, or Fire damage to its strikes depending on the elemental age embodied. |
Elemental Resonance | If the wielder deals Acid, Fire, Lightning, Radiant or Necrotic damage, it becomes resistant to that damage type for 2 turns. |
Elements of an Epoch | Depending on what kind of damage this weapon does, it also inflicts: Acid condition, Chilled condition, or Burning condition. |
Ensnaring Strands | Your attack conjures thick sticky webbing that possibly Enwebs your target(s). |
Ensnaring Strike (Melee) | Your attack summons thorny vines that possibly Ensnare your target. |
Ever Radiant | Deals an additional DealDamage(1d4, Radiant). |
Ever-burning | An arcane flame that cannot be quenched. |
Faithwarden's Stride | Druidic vines cannot Ensnare you and do not count as difficult terrain. |
Faithwarden's Vines | Create a vine surface, slowing down creatures, possibly Entangling them. |
Favoured Weapon | This weapon has a +1 bonus to damage and attack rolls. |
Feller of Monsters | You have Advantage against Monstrosity type enemies. |
Fiendish Fire | Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire. |
Fire Bolt | Hurl a mote of fire. |
Fireball | Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. |
Firebolt? | Hurl a mote of fire. |
Flaming Blade | Immolate your blade like a phoenix wing and strike a foe with its blazing steel. |
Flourish | Possibly throw your enemy Off Balance. |
Fly Trap | Chance to Ensnare target if it is not a plant or a beast. |
Force Fuelled | Attacks made with this weapon deal an additional DealDamage(1d6, Force). |
Frigid Blade | You add your Proficiency Bonus as Cold damage.When the attack hits, apply Frostbite. The creature takes DealDamage(1d4, Cold) when making a weapon attack. |
Frosted Edge | Deals an additional DealDamage(1d4, Cold). |
Gale can Absorb | Gale can consume this object. |
Galvanic Currents | Blue lightning flits across the weapon's surface. Deals an additional DealDamage(1d4, Lightning). |
Gargantuan Cleave | Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced. |
Giant Form | Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain GainTemporaryHitPoints(27) and Advantage on Strength Checks and Saving Throws. |
Giantslayer | On a hit, double the damage from your Strength Modifier. This weapon grants you Advantage on Attack Rolls against Large, Huge, or Gargantuan creatures. |
Githborn Psionic Resistance | A githyanki holding this weapon has Advantage on Intelligence, Wisdom, and Charisma Saving Throws, Resistance to Psychic damage, and cannot be Charmed. |
Githborn Psionic Weapon | When wielded by a githyanki this weapon deals an additional DealDamage(1d4,Psychic). |
Gleamdance Dagger: Glowing | This object shines with a glowing light in a radius of Distance(6). |
Goblin's Undoing | Goblins have Disadvantage on Attack Rolls against the wielder. |
Gontr Mael: Glowing | This object shines with a glowing light in a radius of Distance(6). |
Grand Slam | Slam your weapon into the ground, thunderously impacting nearby foes and possibly pushing them away. |
Grim Irony | Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by fits of laughter. |
Grip of Shadows | Deals an additional DealDamage(1d6,Necrotic) if the target is not standing in sunlight. |
Hamstring Shot | Shoot an enemy in the thigh and possibly reduce their movement speed by 50%. |
Handmaiden's Poison | On a hit, the affected entity deals an additional DealDamage(1d6,Poison) and can possibly Poison its target. |
Haroldish Doom | When you deal damage to a target with a ranged weapon, it must succeed a Charisma Saving Throw or be Baned for 2 turns. |
Haste | Target yourself or an ally to become Hastened: gain an action, become faster and harder to hit. |
Headcrack | Lob a small payload at the target, wounding them and possibly inflicting Dazed. |
Healing Incense Aura | Emanate a soothing aura. You and nearby allies regain RegainHitPoints(1d4) at the start of your turn. |
Heart of Ice | When dealing Cold damage, the wielder deals an additional DealDamage(1,Cold). |
Heartstopper | Possibly inflicts Chest Trauma: target loses an action. |
Heavy Hitter | Your weapon hits hard enough to send your target Reeling for 2 turns. |
Heightened Awareness | Gain a +3 bonus to initiative rolls and Advantage on Perception Ability Checks. |
Heightened Necromancy | Creatures have Disadvantage on Saving Throws against your Necromancy spells. |
Hellfire | Shrouded by hellish flames that ignore Resistance to Fire damage. |
Hellflame Cleave | Spew hellish flames and strike your foes. |
Hellstalker | Possibly inflict Burning when hitting a creature with this weapon while Hiding or Invisible. |
Hiemal Strike | Pierce a creature with your frost-rimed trident and Chill it. |
High Spellcasting | You gain a +1 bonus to Spell Save DC. |
Hold Person | Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits. |
Homing Weapon | This weapon will return to its owner when thrown. |
Hunter's Mark | Mark a creature as your quarry to deal an additional DealDamage(1d6,MainWeaponDamageType) whenever you hit it with a weapon attack. |
Hush You! | Slash a target and possibly Silence it. |
Illuminating Shot | Fire a shimmering bolt that inflicts 1 turn of Radiating Orb upon the target. |
Imperial Retaliation | When the wielder succeeds a Saving Throw, the foe that caused the throw needs to make an Intelligence Saving Throw or be Stunned for 1 turn. |
Improved Critical | The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. |
Impulse Blast | You knock nearby foes Prone after killing a hostile target or landing a Critical Hit. |
Incise Ligaments | Grind your saw's blackest teeth into an enemy's calves and possibly Slow them. |
Infernal Weapon | On a hit, the affected entity deals an additional DealDamage(6,Poison) and can possibly Poison its target. |
Inject Nostrum | Inject an enemy with the mysterious liquid in your syringe and possibly Poison them. |
Insidious Cold | Dealing Cold damage with a spell possibly inflicts Chilled upon the target. |
Inspect Moonlantern | Looks like there is something inside the lantern. Inspect it closely. |
Interplanar Slayer | This weapon grants a +1d4 bonus to Damage and Attack Rolls against githyanki, aberrations, fiends, and elementals. |
Invisible Weapon | This weapon is Invisible while equipped. It loses this property for 2 rounds on a missed Attack Roll. |
Ironwood Harmony | Deals an additional DealDamage(1d4, Bludgeoning) while imbued with the druidic magic of Shillelagh. |
It's All In The Wrists | This weapon has the Thrown property and deals an additional DealDamage(1d4, Thunder) when thrown. |
Keen Attack | The wielder doubles their Proficiency Bonus when rolling ranged attacks with this weapon, unless they have Disadvantage. |
Kereska's Favour | Imbue yourself with elemental energy sourced from the draconic goddess, Kereska. |
Lacerate | Slash at your target's vital points to make it Bleed. |
Lathander's Blessing | Once per Long Rest, when your hit points are reduced to 0, you regain RegainHitPoints(2d6). Allies within Distance(9) also regain RegainHitPoints(1d6). |
Lathander's Light | Sheds holy light in a Distance(6) radius. In combat, fiends and undead standing in the light are Blinded, unless they succeed a Constitution Saving Throw. |
Lethal Weapon | This weapon ignores Bludgeoning Resistance. |
Liberated Spellcasting | When you kill a creature, you can cast a Level 1 spell without expending a spell slot. |
Lich Queen's Legacy | Embedded with the githyanki queen Vlaakith's residual power, this weapon deals an additional DealDamage(1d4, Psychic). |
Life Essence Harvest | When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence until their next Long Rest. |
Life Stealing Critical | On a Critical Hit, the target takes an extra DealDamage(1d10,Necrotic) as long as it isn't a construct or an undead. You also gain GainTemporaryHitPoints(10). |
Light | This object has an aura of light with a radius of Distance(7.5). |
Lightning Arrow | After the arrow hits, smaller bolts snake out from the target toward nearby creatures. |
Magic Club | In the wood woad's hand, this common branch becomes magical and deals an additional DealDamage(3d4,MainMeleeWeaponDamageType). |
Magic Missile | Shoot 5 magical darts, each dealing DealDamage(1d4+1,Force). They always hit their target. |
Magical Durability | The wielder has a +2 bonus to Saving Throws against spells. |
Maiming Strike | Possibly Maims your target. They can't move. |
Melee Caster | Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to Attack Rolls. |
Melf's Acid Arrow | Shoot a green arrow that covers the target and the ground with acid. Deals DealDamage(4d4,Acid) immediately and DealDamage(2d4,Acid) at the end of the target's turn. |
Mellow Harmony | You make a Performance Check, success granting all your melee weapon attacks additional damage equal to your Charisma Modifier (min.1). |
Mobile Shot | After using Dash or Disengage this turn, you can make a ranged attack as a bonus action. |
Monsterslayer | This weapon deals an additional 1d4 damage against monstrosity type foes. |
Moonbeam | Call down a beam of light that damages any creature that enters the beam or starts its turn in the light. You can use an action to move the beam Distance(18). |
Moonlight Butterflies | Strike a foe, conjuring an illusory swarm of moon-pale butterflies, granting Advantage on attacks against the target. |
Moonlight Glaive: Glowing | This object shines with a glowing light in a radius of Distance(6). |
Moonmote | Illuminate the area around you with wisps of moonish light that make movement difficult for enemies and bolster your allies' damage. |
Mystra's Blessing | Bless grants an additional 1d4 to Saving Throws and Weapon Attack Rolls, and an additional 2d4 to Spell Attack Rolls. |
Natural Pugilist | You gain a +1 bonus to Unarmed Attack Rolls and damage. |
Nimble Attack | When the wielder hits an enemy with this weapon, they gain Momentum for 2 turns. |
Non-Lethality | This weapon deals only Non-Lethal Damage. |
Nyrulna: Glowing | This object shines with a glowing light in a radius of Distance(6). |
Oakfather's Light | Promise deals an additional DealDamage(1d6, Piercing) against creatures made of shadow. |
Organ Rearranger | The wielder scores a Critical Hit when rolling a 19. When they roll 2 damage or less, reroll the dice, taking the highest result. |
Outer-Entity Slayer | When wielded against fey, fiends, or undead foes, this weapon has a +1d4 bonus to Damage and Attack Rolls. |
Overcharge | Chance to Stun the wielder, unless it is a construct. |
Part the Flesh | Thrust forward with diabolical precision, possibly stymying your target's ability to heal. |
Perfectly Balanced Strike | Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel. |
Phalar Aluve: Melody | The sword hums in anticipation, ready to burst into maddening shrieks or bolstering song. |
Phalar Aluve: Shriek | The sword Shrieks. All enemies within Distance(6) of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra DealDamage(1d4, Thunder).The sword will stop shrieking if unequipped. |
Phalar Aluve: Sing | The sword sings a melody. All allies within Distance(6) of range have a 1d4 bonus to Attack Rolls and Charisma, Wisdom and Intelligence Saving Throws.The sword will stop singing if unequipped. |
Piercing Shot | Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks. |
Piercing Strike | Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks. |
Planar Ally: Cambion | Conjure a fiendish cambion to fight alongside you. It can cast Fiendish Charm, Draining Kiss, and Rays of Fire. |
Poison Mist | On a hit, surround the target in a noxious cloud that possibly Poisons those within it. |
Poisonous Synergy | While concentrating, your melee weapon attacks deal an additional DealDamage(1d4, Poison). |
Pommel Strike | Make a non-lethal attack against an enemy and possibly Daze them. |
Prepare | Sacrifice Distance(6) movement speed to deal an additional DealDamage(max(1,StrengthModifier), MainMeleeWeaponDamageType) with your melee weapon this turn. |
Press the Advantage | After scoring a Critical Hit, use your bonus action to make an additional attack. |
Prey Decelerator | When this weapon lands a Critical Hit, it also Slows the target creature. |
Prey Upon the Weak | This weapon deals an additional DealDamage(1d4, Piercing) against targets with 50% of their hit points or fewer. |
Profane Scourge | Strike with subjugating fury, adding your Proficiency Bonus to the damage roll. If you hit a fiend or undead creature, deal an additional DealDamage(2d6, MainMeleeWeaponDamageType) and possibly Bane it. |
Promised Victory | On a hit, possibly inflict Guiding Bolt upon the target. |
Psychic Steel Virtuoso | When the wielder attacks with Advantage, they deal an additional DealDamage(1d8, Psychic). |
Pushing Attack (Ranged) | Pushes your target back Distance(4.5). |
Radiant Strike | On a hit, inflict 1 turn of Radiating Orb upon the target. |
Rat Catcher | Attack Rolls against beasts have Advantage. |
Ray of Frost | Reduces the target's movement speed by Distance(3). |
Ray of Sickness | Possibly Poisons the target. |
Razor Gale | Swing your weapon in a cyclone of steel that deals razorblade-sharp damage to all enemies within range. |
Reaper's Scythe | Swing your weapon in a large arc that knocks targets back Distance(3). |
Refined Vaulting | Jump distance is increased by Distance(1.5). |
Relentless Revenge | When the wielder has 50% hit points or less, they deal an additional DealDamage(1d4,Slashing). |
Reposition Malefactor | Pulls the creature Distance(9) closer to you. |
Revenant Scourge | When used against undead creatures this weapon has +1d4 bonus to Attack and Damage rolls. |
Revitalising Strike | Smash into a foe, wounding them and healing your own injuries. |
Roaring Armament | Deals an additional DealDamage(1d4, Thunder). |
Rupturing | On a hit, the target must succeed a DC 13 Constitution Saving Throw or become Ruptured. |
Rush Attack | Charge forward and attack the first enemy in your way, possibly pushing them Off Balance. |
Sacred Munitions | Infuse your crossbow bolts with holy energy. Your ranged weapon attacks possibly inflict Turn Undead. |
Sanctified Weapon | Undead creatures struck by this weapon are possibly Turned. |
Scarlet Regeneration | If you have a +3 bonus from Scarlet Remittance, consume it to regain RegainHitPoints(3d10). |
Scarlet Remittance | Gain a +1 bonus to Attack Rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3. |
Scorching Ray Shot | Hurl 4 rays of fire. Each ray deals DealDamage(2d6,Fire). |
Scorching Strike | Lash out with a blazing strike and possibly Burn your target. |
Scourge of Pests | Deals an additional DealDamage(1d6,Fire) to Plants, Insects or Small creatures. |
Searing Blood | Cut into an enemy, dealing DealDamage(MainMeleeWeapon+ProficiencyBonus, MainMeleeWeaponDamageType) + an additional DealDamage(1d6, Fire) to them, while you yourself take DealDamage(1d6, Slashing). |
Searing Smite | Deal an extra DealDamage(1d6,Fire) and set your target on fire: it takes DealDamage(1d6,Fire) every turn. |
Seldom Caught Unawares | You gain a +2 bonus to Initiative Rolls. |
Sel?ne's Blessing | You gain Advantage on Wisdom Saving Throws and Perception Checks. |
Sentinel Weapon | Gain a +1 bonus to initiative rolls and Advantage on Perception Ability Checks. |
Sethan: Reduce | Make a creature smaller. Its weapons deal 1d4 less damage. It has Disadvantage on Strength Checks and Saving Throws. |
Sethan: Spiritual Greataxe | Summon a spiritual twin of Sethan in a point you can see, dealing DealDamage(3d8+SpellCastingAbilityModifier, Force) on a hit. |
Shadow Blade | You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade. |
Shadow-Blinding | If you attack with Advantage, you have a chance of Blind your target. |
Shadowsoaked Blow | Strike an enemy, adding your Proficiency Bonus to the damage. Moreover, if the attack hits, it deals an additional DealDamage(1d6, Psychic). This attack doesn't break concealment. |
Shapeshifter Slayer | This weapon deals an additional 1d4 damage against shapeshifters or polymorphed creatures. |
Shar's Blessing | You gain Advantage on Saving Throws while Lightly or Heavily Obscured. This weapon deals an additional 1d6 to creatures that are Lightly or Heavily Obscured. |
Shar's Darkness | Create a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. |
Shocking Bound | This weapon deals an additional DealDamage(1d6, Lightning). |
Shocking Sting | On a hit, possibly Shock your target. |
Shockwave | When the wearer Jumps, they deal DealDamage(1d4,Thunder) in a Distance(3) radius upon landing. |
Skinburster Force | When the wielder deals melee damage with this weapon, they gain 2 turns of Force Conduit. |
Slay the Wicked | This weapon deals an additional DealDamage(1d6, Slashing) against Fiends and Undead. |
Sorrowful Lash | Pulls the creature Distance(3) closer to you. |
Soulbreaker | Rend the enemy's body and soul, and possibly Stun them. |
Spell Resistance | You have Advantage on Saving Throws against spells. |
Spider Step | Immune to being Enwebbed. Your movement speed is not affected by web surfaces. |
Spiritual Weapon | Summon a floating, spectral weapon that attacks your enemies alongside you. |
Splinters of a Giant's Might | Increases Strength to 15. |
Staff of the Ram | Once per turn, the blow possibly knocks a foe back Distance(2) and Stuns them. This has no effect on dragons or Huge creatures. |
Steadfast Strike | Slam into a foe, preventing them (and yourself) from being moved involuntarily. |
Steel Physiology | Reduce incoming Bludgeoning, Piercing, and Slashing damage by 1. |
Sting The Helpless | A drow elf wielding this weapon deals an additional DealDamage(1d4, Poison) against Restrained targets. |
Stirring Execution | When you kill an enemy, allies within Distance(9) gain temporary hit points equal to your Charisma Modifier (minimum 1). |
Sunbeam | A beam of brilliant light sears and Blinds all creatures in its path. |
Sweet Bloodletting | Possibly inflict Bleeding when hitting a creature with this weapon while Hiding or Invisible. |
Synchronicity | This weapon deals additional damage equal to your Proficiency Bonus. |
Talon of Frost | The affected entity deals an additional DealDamage(1d6, Cold) the next time it deals damage with a weapon. |
The Giantslayer | |
The Pain Maiden's Blessing | After a successful attack with this dagger, the wielder receives a +1d4 bonus to Attack Rolls and Saving Throws until the end of their next turn. |
The Scourge Mistress' Bane | Chance to inflict upon the target a 1d4 penalty to Attack Rolls and Saving Throws. If the attacker still has 25% or more hit points, they take DealDamage(1d6,Piercing) themselves. |
The Water Caller | On a hit, create a Distance(2) water surface centred around the target. |
Thermodynamo | Whenever you deal damage with this weapon, you gain 2 turns of Heat. |
Throwing: Lightning Damage | When launched at a target, deal an additional DealDamage(1d4, Lightning). |
Thunderous Smite | Pushes your target Distance(3) away and possibly knocks it Prone. |
Tippler's Rage | While you are Drunk, you have Advantage on Attack Rolls. You also create a blast with each attack, dealing DealDamage(1d4,Thunder) for Distance(3). |
Titan Weapon | This weapon deals additional damage equal to your Strength Modifier. |
Topple | Swipe at a creature to knock it Prone. |
Topple the Big Folk | Deal additional damage equal to your Proficiency Bonus. On a hit, Large, Huge, or Gargantuan creatures take an additional DealDamage(2d6, MainMeleeWeaponDamageType) and must succeed a Strength Saving Throw or fall Prone. |
Torturous Edges | Tortured creatures may receive Disadvantage on Constitution Saving Throws. |
Trephination | Make a burr hole into an enemy's skull and possibly knock them Prone. |
True Strike | Gain Advantage on your next Attack Roll. |
Twist of Fortune | When you roll 2 or less with this weapon's damage die, reroll it and take the new result. |
Tyr's Protection | Protect a creature from attacks: increase its Armour Class by 2. |
Undead Bane | Attack Rolls with this weapon have Advantage against undead. |
Unhampered Resistance | While the wielder is not wearing armour, they receive a +2 bonus to Saving Throws. |
Unshackling Strike | Smite the magical bonds keeping a creature Restrained, Paralysed, and Stunned, freeing it. |
Veil of the Wind | You gain a +Distance(3) bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage. |
Vicious Dragon Breath | Enemies have Disadvantage on Saving Throws against your dragonborn breath weapon. |
Watery Guidance | This weapon has Advantage against Wet creatures. |
Weakening Strike | This non-lethal attack possibly inflicts Weak Grip, hindering the target's attacks. |
Weapon Enchantment | |
Weeping | Suffused with the cries of dead souls. Deals an additional DealDamage(1d4, Psychic). |
Whirlwind Attack | Whirl your body around in a punishing swirl, striking all nearby foes. |
Whossa Large Fellow? | Grow in size to become stronger. |
Willing Whip | Grants resistance to Necrotic damage. Deals an additional DealDamage(1d6,Necrotic) to nearby targets, including the wielder. |
Witchbreaker | You gain Advantage on Attack Rolls against concentrating creatures. |
Withering Armament | Deals an additional DealDamage(1d4, Necrotic). |
Wrathful Smite | Possibly Frightens your target. They will be easier to hit and cannot move. |
Xyanyde's Fire | Once per short rest, you can encase a target in Faerie Fire for 2 turns if you miss an attack against it. |
Yeenoghu's Gift | Hitting an enemy with this weapon heals the wielder for RegainHitPoints(1d6) - but they can go Mad if they don't continue hitting an enemy each turn. |
Zephyr Break | Emit a powerful gale of wind that clears all clouds and pushes creatures back Distance(5), possibly inflicting Off Balance. |
Zephyr Connection | This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals DealDamage(3d4, Thunder) in a Distance(6) blast centred on the target. |
Zephyr Flash | Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding. |
Last edited by WhatIsSol on